1-Before the match the two players must decide on how much robots they will put up for destruction. Each person must agree on this number. It can be from 1-6 robots.
2-To start the game each player must draw five cards.
3-There are two ways of winning in this game. 1) Destroy the amount of your opponents robots you settled on. 2) Attack 4 Life points.
4-Life Points are there to keep the battle flowing smoothly. If your opponent does not have a robot in the combat zone, then you can attack their Life Points directly. You can only attack one life point at a time.
5-If you want to switch a card in the combat zone with a robot already in the standyby area, the card in the combat zone with loose 1 energy card.
6-Each robot has 10 bolts. Bolts are used to equip powerful cards.
7-If a skill states "You will not take damage next turn." That means that in your opponents next turn they cannot attack you.
8-Poison drains 10 HP each turn. You will flip a coin twice at the end of each turn. If heads both times you are healed from poison.
9-If you are paralyzed then you must flip a coin before you attack. If heads then you cannot perfom an action. You will flip a coin twice at the end of each turn. If heads both times you are healed from being paralyzed.
10-Sleep prevents you from action until you are attacked. As soon as you're attacked you are healed from sleep. You will flip a coin twice at the end of each turn. If heads both time you are healed from sleep.
11-If you are confused you must flip a coin before you attack. If heads you will take 10 damage, and your attack does nothing. You will flip a coin twice at the end of each turn. If heads both times you are healed from sleep.
12- If a card is taken from the combat zone to the standby area. They are still effected from the status effect if they come back into the combat zone.
13- You can have 3 of each card per deck unless it's on the restricted list. You can have as many gem cards as you want.
14- A deck can be anywhere from 40-60 cards in size.