-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F I N A L F A N T A S Y E N D L E S S N O V A -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Final Fantasy Endless Nova Walkthrough and FAQ Version: 1.04 By: Jarel Jones Created: November 4, 2006 Last Update: August 24, 2007 E-mail: webmaster@rangerwiki.com _____ __________ 1.0 \__________________________________________________________________________________________________________/ ffen_1.0 =========================================================================================================================== I N T R O D U C T I O N =========================================================================================================================== _____ __________ 1.1 \__________________________________________________________________________________________________________/ ffen_1.1 =========================================================================================================================== Author's Note =========================================================================================================================== The story of this guide began in early October of 06, when I was poking around on Abandonia.com searching for abandonware games I had never played back in their heyday. After thoroughly beating and getting tired of SimTower, I was anxious for something new. While scrolling the database, I was surprised to see this game listed; what in the world was an RPG Maker 2000 game doing on an abandonware site? Intrigued, I downloaded, and for the first several hours of gameplay was rather surprised at how fun and full-featured the game looked to be. Most RPGM2K games I had played in the past were very short pieces of work that weren't half this much fun. Then my internet cut out the next day due to non-payment, and for the next several weeks I had nothing to do BUT play the game. Enjoying myself tremendously, I decided I'd sit down and write out a complete walkthrough/FAQ for the game, having no idea that the creator had already done one, since I didn't get the game through his site where his FAQ is located. But there's nothing wrong with multiple sets of resources for a single game, or else sites like GameFAQs.com wouldn't exist. The FAQ on the whole is very close to complete. Further updates will continue to be made to the FAQ until it's done, and what's added with each update will be listed in the Update History section. What's currently missing from the guide can be found in the Missing Items section. Of course, I'd appreciate any suggestions anyone has towards things to add or what would make the guide better. There's a message board at http://www.velv.net for the game, if you're curious. As for specific questions, I'm not adverse to helping you out if your questions aren't answered in this guide. (and they'd be prime material for things to add to later updates!) Simply shoot an e-mail to the address listed at the top. But keep in mind that the message board mentioned is also a great place to ask for help regarding the game. Also keep in mind that I'd prefer not to answer questions blatantly answered in the FAQ, so do attempt to hunt down the answer to your question here before you have to ask elsewhere. Thank you for taking the time to use this FAQ, and I hope you all enjoy the time spent using it and playing through the wonderful game it's designed for. - Jarel Jones _____ __________ 1.2 \__________________________________________________________________________________________________________/ ffen_1.2 =========================================================================================================================== Disclaimer =========================================================================================================================== The following unpublished work is © Jarel Jones, and is formatted for 1024x768 displays. The information was compiled from the game Final Fantasy Endless Nova, created by Delita Hyral X. The fangame on the whole is not copyrighted and is a derivative work that earns the author no money whatsoever, though the characters and situations therein are owned by him. The Final Fantasy series is © Square Enix. This guide is free to upload to other locations as long as none of the text has been changed. The guide cannot be cannibalized for the creation of other guides; using the FAQ as a guideline for making sure you covered everything is fine, but anything else is plagiarism without giving proper credit. _____ __________ 1.3 \__________________________________________________________________________________________________________/ ffen_1.3 =========================================================================================================================== Update History =========================================================================================================================== -v1.04- * Added data for all missing weapons, armor, and items. * Added remaining Desperation moves. * Completed listings for what status effects enemies are weak to. * Added info for Limit Glove to Blue Magic section. * Completed Finel Arcade, Six Star Casino, Esume's Dig Operation, and Lost Lab sections. * Added full explanation of Love Points system. * Added more soundtrack listings, and modified a few others with proper credits. * Added link in Frequently Asked Questions to a zip file that fixes many game breaking bugs. -v1.03- * Added more soundtrack listings. * Added info on character classes to stat system section and character profiles. * Added Ibis' Desperation move. -v1.02- * Added data for Phoenix, Dream Stooges, Enhanced Sword, Masamune, Echo Bell, and Duel Knuckles to the Magic and Items sections. * Added Desperation system explanation, and Deren and Ellana's associated moves. * Began adding lists of what status effects enemies are weak to. -v1.01- * Added a line to Cid's strategy in the walkthrough. * Added another chunk of sources for soundtrack listings. -v1.00- * Initial upload of FAQ. * Walkthrough complete. * Items, bestiary, and sidequests mostly complete, but missing a few items. _____ __________ 1.4 \__________________________________________________________________________________________________________/ ffen_1.4 =========================================================================================================================== Frequently Asked Questions =========================================================================================================================== Q. Where can I find the latest version of this FAQ? A. http://dszone.rangerwiki.com, in the Current Projects section. Note that this FAQ will never be featured on GameFAQs. GameFAQs generally only allows submission of FAQs from actual retail-released games. There are some exceptions to that rule, but fanmade games using another company's franchise isn't one of them. Q. Where can I find this game? A. The easiest place to get everything you need in order to play the game is the official website at http://www.velv.net, though the game is featured on other various locations across the Internet. Q. How do I get it to run? A. In order to play the game properly, you must download the main game file from the site, currently named FFEN_V2.zip, and unzip it to a directory on your hard drive. If your version of Windows isn't capable of unzipping natively, then you can download the shareware program Winzip from http://www.winzip.com. Following that, you need to download EN_RTP.zip from the site, and extract the RPG_RT.exe file inside it to the same directory as the main game files. That file can be downloaded on the same page you downloaded the game from; the links for both are on top of each other, in fact. The game will not run without RPG_RT.exe. If you're downloading the game from some place other than velv.net, then the EN_RTP.zip file may not be available; you'll need to go to velv.net to get that or you won't be able to play the game. Q. The game is telling me an "RPTe" file is missing OR the in-game font suddenly changed and now I'm having trouble reading text. A. Something went wonky with RPG_RT.exe. Re-download the file from velv.net and re-extract it into the game's directory. Q. When I equip a new Dainsev on a character, their summon attack doesn't appear in my menu. A. This only applies to the Option menu; it shows all abilities as they are when you first opened the menu. If you switch Dainsevs, you'll need to close the menu and open it again to update it. Q. I encountered a game breaking/item blocking bug! A. There are several bugs like this: 1. If Motor has a KO status before you enter Astral Tower for the first time, you'll receive an automatic Game Over when she leaves to head for Necelia on her own. 2. If both Deren and Lisbeth have a KO status when Motor leaves Astral Tower, you'll receive an automatic Game Over after the cutscene following the Bio Yomara boss in Necelia. 3. Ras'Kals, the enemies that drop Leco Weeds, aren't in the Laboratory's random encounter rotation like they should be. 4. After Deren escapes from Finel, but before you meet up with your full party at Tazuu Falls, entering Astral Tower traps you there. Since there's no need to return to Astral Tower before the Tazuu Falls meetup, most players will never encounter this error. More information on this bug can be found in section 11.3 of the guide. 5. Shield Armor is unattainable; no monster holds or drops it, no shop sells it, and it can't be found in any treasure chest. 5. Motor's Love Points cutscene has an incorrectly set animation, causing Fuban's sprite to appear in her place. 6. Lisbeth's Love Points cutscene is missing a fade-in sequence, causing the game to hang. The author of this FAQ has made a zip file, downloadable at http://dszone.rangerwiki.com/files/ffenfix.zip, that fixes all of these problems except for #4 (Shield Armor becomes purchasable at Yoih). Simply overwrite the nine files in the game's main directory with the ones in the zip. _____ __________ 1.5 \__________________________________________________________________________________________________________/ ffen_1.5 =========================================================================================================================== Table of Contents =========================================================================================================================== To find a specific section of the guide, use the Find function (Ctrl+F) to search for the section's code. For example, to find the section in the walkthrough on Ventry Heights, you would search for "ffen_4.13". Search Code 1.0 Introduction ffen_1.0 [1.1] Author's Note ffen_1.1 [1.2] Disclaimer ffen_1.2 [1.3] Update History ffen_1.3 [1.4] Frequently Asked Questions ffen_1.4 [1.5] Table of Contents ffen_1.5 2.0 General Information ffen_2.0 [2.1] Story ffen_2.1 [2.2] Controls ffen_2.2 [2.3] Menus ffen_2.3 [2.4] Character Classes/Stat System ffen_2.4 [2.5] Status Conditions ffen_2.5 [2.6] Elements/Enemy Classes ffen_2.6 [2.7] Magic System ffen_2.7 [2.8] Dainsevs ffen_2.8 [2.9] Desperation ffen_2.9 [2.10] Love Points ffen_2.10 3.0 Characters ffen_3.0 [3.1] Deren ffen_3.1 [3.2] Motor ffen_3.2 [3.3] Lisbeth ffen_3.3 [3.4] Ibis ffen_3.4 [3.5] Ellana ffen_3.5 [3.6] Fuban ffen_3.6 [3.7] KioSen ffen_3.7 4.0 Walkthrough ffen_4.0 [4.1] Underground Storage Facility ffen_4.1 [4.2] Stars Bliss Sewers ffen_4.2 [4.3] Stars Bliss West ffen_4.3 [4.4] Stars Bliss Junkyard ffen_4.4 [4.5] Stars Bliss Sewers Redux ffen_4.5 [4.6] Stars Bliss East ffen_4.6 [4.7] Ally Luna ffen_4.7 [4.8] Darum ffen_4.8 [4.9] Coyas ffen_4.9 [4.10] Mian Forest ffen_4.10 [4.11] Kogagu Cave ffen_4.11 [4.12] Leena's House ffen_4.12 [4.13] Ventry Heights ffen_4.13 [4.14] Ress ffen_4.14 [4.15] Corret ffen_4.15 [4.16] Haragan Port ffen_4.16 [4.17] Ebidar Desert ffen_4.17 [4.18] Necelia ffen_4.18 [4.19] Astral Tower ffen_4.19 [4.20] Finel Barren Plains ffen_4.20 [4.21] Laboratory ffen_4.21 [4.22] Finel Capital ffen_4.22 [4.23] Tazuu Falls ffen_4.23 [4.24] Finel Government Complex ffen_4.24 [4.25] Coyas World Tour ffen_4.25 [4.26] Kortira ffen_4.26 [4.27] Regal Sura ffen_4.27 [4.28] Red Temple ffen_4.28 [4.29] White Temple ffen_4.29 [4.30] Yellow Temple ffen_4.30 [4.31] Blue Temple ffen_4.31 [4.32] Hell's Dome Grand Tour ffen_4.32 [4.33] Endless ffen_4.33 [4.34] Avanta ffen_4.34 [4.35] Epilogue ffen_4.35 5.0 Magic Spells ffen_5.0 [5.1] White Magic ffen_5.1 [5.2] Black Magic ffen_5.2 [5.3] Blue Magic ffen_5.3 [5.4] Dainsevs ffen_5.4 6.0 Items ffen_6.0 [6.1] Swords ffen_6.1 [6.2] Handguns ffen_6.2 [6.3] Bells ffen_6.3 [6.4] Daggers ffen_6.4 [6.5] Bokkens ffen_6.5 [6.6] Claws ffen_6.6 [6.7] Beakers ffen_6.7 [6.8] Wrists ffen_6.8 [6.9] Robes ffen_6.9 [6.10] Clothes ffen_6.10 [6.11] Armor ffen_6.11 [6.12] Relics ffen_6.12 [6.13] Normal Items ffen_6.13 [6.14] Key Items ffen_6.14 7.0 Barter System ffen_7.0 8.0 Bestiary ffen_8.0 [8.1] Bestiary ffen_8.1 [8.2] Enemy Skills ffen_8.2 9.0 Shops ffen_9.0 10.0 Minigames/Sidequests ffen_10.0 [10.1] Wishing Well ffen_10.1 [10.2] Sir Nido's Museum ffen_10.2 [10.3] Auction House ffen_10.3 [10.4] Finel Arcade ffen_10.4 [10.5] Six Star Casino ffen_10.5 [10.6] Esume's Dig Operation ffen_10.6 [10.7] Ultimate Weapons ffen_10.7 [10.8] Sebi Aktsan ffen_10.8 [10.9] Lost Lab ffen_10.9 11.0 Extras ffen_11.0 [11.1] Area Descriptions ffen_11.1 [11.2] Soundtrack ffen_11.2 [11.3] Miscellaneous ffen_11.3 [11.4] Missing Items ffen_11.4 [11.5] Credits and Thanks ffen_11.5 _____ __________ 2.0 \__________________________________________________________________________________________________________/ ffen_2.0 =========================================================================================================================== G E N E R A L I N F O R M A T I O N =========================================================================================================================== _____ __________ 2.1 \__________________________________________________________________________________________________________/ ffen_2.1 =========================================================================================================================== Story =========================================================================================================================== A lone solar system sits inside a large galaxy. The sun of the system is in the beginning stages of going supernova. For an unknown reason, however, it won't explode, and centuries go by with the people of the system forgetting about the danger. Four hundred years ago, a massive war left a once mighty nation in ruins. For decades, the people of that nation wandered aimlessly on the planet Coyas as nomads, not able to form a new civilization. It wasn't until an unnamed scientist discovered space travel and a way of making asteroids habitable that the people of the fallen nation were able to migrate to space. This was the beginning of the mighty asteroid colony called Finel Capital. Eventually, people discovered that there was a limit to space travel as a result of the impenetrable dome of asteroids and debris that surrounds the solar system. Thus, the name Hell's Dome was born. A young bounty hunter named Deren Star, along with his android companion Motor, do jobs in various locations around Hell's Dome. Recently contacted by an old friend, they attempt a seemingly standard job, but are forcefully thrown into a chaotic adventure instead, involving government conspiracy, religious fervor, and the fate of, not just their solar system, but all of reality. _____ __________ 2.2 \__________________________________________________________________________________________________________/ ffen_2.2 =========================================================================================================================== Controls =========================================================================================================================== The following buttons perform the listed actions in this game. Keyboard Joystick Description -------- -------- ----------- Arrow Keys D-Pad Moves your character around. K, J, H, and L, as well as the analog stick on joysticks that have them, also function as directional keys. Enter/Space Bar Button 1/3 Action button. Use this to talk to people, read signs, and choose options in dialogs or menus. Z also functions as an Action button. Escape Button 2 Cancel button. Brings up the main menu, or cancels out of various options otherwise. X, C, V, B, N, Numpad 0, and Insert also function as Cancel buttons. F4 N/A Switches the game from fullscreen to windowed mode and vice versa. F12 N/A Instantly quits back to the title screen. _____ __________ 2.3 \__________________________________________________________________________________________________________/ ffen_2.3 =========================================================================================================================== Menus =========================================================================================================================== Start Menu - This menu opens automatically on the game's title screen. --------------------------------------------------------------------------------------------------------------------------- New Game: Choose this option to begin the game anew. Load Game: Allows you to load a previously saved game. End Game: Exits the game entirely and goes back to Windows. --------------------------------------------------------------------------------------------------------------------------- Option Menu - During gameplay and outside of battle, hit button 2 to bring this menu up. Inside the menu, you'll see the following options in the top left, how much Gil (money) you have in the bottom left, and a chart showing the characters of your party on the right. Each character shown has their specific skill listed, as well as their current and maximum HP and MP. The lone 1 and dashes are where RPG Maker 2000 games normally show experience and character level, but that doesn't apply in this particular game; see section 2.4 for details. --------------------------------------------------------------------------------------------------------------------------- Use Item: Allows you to open your inventory and use any item. You cannot use Key Items; they simply stay in your inventory until the storyline requires them to be used. Special: This menu option lets you access your skill list. Useful for using specific skills, like Cure spells, when needed while outside of battle. Equipment: Enter this section of the menu when you want to equip or unequip weapons, armor, relics, or Dainsevs from your characters. Save Game: RPG Maker 2K games require this option to be listed in the normal menu, but it's grayed out here. You can only save your game at a PuPu, or on the world map when you're on a planet. End Game: Use this to quit the game and go back to the title screen. --------------------------------------------------------------------------------------------------------------------------- PuPu menu - The menu that appears when you talk to a PuPu, a friendly space alien that serves as this game's version of Save Points. You can also bring this menu up at any time on the World Map by hitting the Action button. --------------------------------------------------------------------------------------------------------------------------- Save Game: Obvious. Like most RPG's, make sure you save often; you never know when a powerful monster or boss you weren't expecting is hiding behind that next corner, waiting to rip you a new one. This option is available from the start. Board Ship: Lets you board your starship, the Lawless. This option isn't available until you get the ship from Cid in Kortira. Set Party: Allows you to switch out party members. This option isn't available until Ellana joins your party in Corret. Heal Party: Refills your entire party's HP and MP. This option isn't available until you visit Pu Rock. Area Info: Gives you information about the specific area you're in. All descriptions are listed for your convenience in section 11.1 of this FAQ. This option is available from the start. Window Color: Lets you change the color of the menus and dialogs from the default blue to several other choices. This option is available fairly early on: right after you manage to escape Sho's storage facility. Exit: Exits the PuPu menu. This option is available from the start. --------------------------------------------------------------------------------------------------------------------------- Battle Menu 1 - This menu appears on the left side of your screen at the beginning of every round during battle. --------------------------------------------------------------------------------------------------------------------------- Battle: Brings up Battle Menu 2. Berserker: Makes the computer control your party's AI that round. Useful for when you don't feel like handling the intricacies of a particular battle (like when you're fighting low level enemies), but keep in mind that the AI has no qualm against using high level magic spells or skills if you have the MP for it. So if you don't want to waste MP, it's best to fight manually. Escape: Lets you escape from battles. This doesn't always work. For bosses and important battles, this will be inaccessible. --------------------------------------------------------------------------------------------------------------------------- Battle Menu 2 - After you select "Battle" in the previous menu, these options appear on the right side of the screen. You will be able to choose from the following list of options once for each character in your party. --------------------------------------------------------------------------------------------------------------------------- Weapon: Standard physical attack. Special: Allows you to use a character's skills. Magic spells, Dainsevs, and character-specific skills are all listed here. Guard: The character guards for that turn, doubling their physical defense. Use Item: Lets you use an item from your inventory. You can only use curative items during battle, with the exception of one character, whose skill set lets him use Trade Items as well. --------------------------------------------------------------------------------------------------------------------------- _____ __________ 2.4 \__________________________________________________________________________________________________________/ ffen_2.4 =========================================================================================================================== Character Classes/Stat System =========================================================================================================================== Endless Nova's character classes function similarly to Final Fantasies IV, VI, VIII, IX, and X, in that the playable characters all tend to fall into specific classes that you can't change. Warrior, Hunter, Geomancer, Thief, Blue Mage, Monk, and Chemist are the classes used. However, because of the differences in this game's magic systems (see sections 2.7 and 2.8), all playable characters can add Black Mage, White Mage, Time Mage, and Summoner abilities to their repertoire at any given time, thereby allowing a mixture of party strengths and weaknesses ultimately decided by the whims of the player. Endless Nova uses a stat system very similar in design to Final Fantasy II. Characters do not level up using experience points and one individual level number. The normal spot where such information is shown in the menu is blank; the level count permanently stays at 1 while the experience count is signified as being empty with multiple dashes. Instead of standard levels with experience points, each character has six different statistics that level up separately from each other. Unlike FFII, though, increasing certain stats in this game will not decrease others, so you don't have to worry about keeping your stats balanced. The list below explains the purpose of each stat and how to raise it. Note that you can also increase your stats in three other ways than those listed below. After most boss fights, the entire party will receive an obligatory six-way stat increase. Also, once all the playable characters in the game have joined your party, you can travel back to specific areas you've been to before to watch plot-centric cutscenes that will give stat increases to the characters involved. These cutscene areas are covered in sections 4.25, 4.27, and 4.32 of the guide. Finally, there are items you can win or steal from specific enemies, and also earn from a particular minigame, that will allow you to boost a single stat one time. --------------------------------------------------------------------------------------------------------------------------- HP --------------------------------------------------------------------------------------------------------------------------- Stands for: Health Points Function: This is your life meter; if you lose all of your HP in battle, you'll be KO'd. If your entire party is KO'd (or if they're all Petrified), then it's Game Over. How to Raise: Lose at least 50% of your current HP in battle, and your maximum HP value may go up. Therefore, it's beneficial to toe the line with your health; make sure you heal yourself appropriately so that you don't die, but at the same time, don't heal yourself so often that you'll never increase your HP. The maximum amount of HP any given character can have is 999. --------------------------------------------------------------------------------------------------------------------------- MP --------------------------------------------------------------------------------------------------------------------------- Stands for: Magic Points Function: All magic spells and many skills draw from this meter. You can't cast a spell or use a skill if you don't have enough MP for it. How to Raise: Use up at least 50% of your current MP in battle, and your maximum MP may go up. Similar to HP; don't use MP refill items like Ethers right away if you want to boost your MP amount. For both HP and MP, the 50% holds true no matter what your maximum value. So if a character can hold 200 MP max but goes into a battle with only 5, then their max MP may go up if they use at least 3 of that. The maximum amount of MP any given character can have is 999. --------------------------------------------------------------------------------------------------------------------------- Str --------------------------------------------------------------------------------------------------------------------------- Stands for: Strength Function: Physical strength. The higher this stat is, the more powerful your physical attacks and skills will be. How to Raise: Win battles and this may go up. If you escape from a battle, your Str won't increase after that particular battle. --------------------------------------------------------------------------------------------------------------------------- Vit --------------------------------------------------------------------------------------------------------------------------- Stands for: Vitality Function: Physical defense. The higher this stat is, the less damage you'll take during battle from physical attacks. How to Raise: Recover a large percentage of your HP and this may go up. Turban Man informs you that this has to be done during battle, but that's not true. If your HP is low outside of battle and you use items/spells that would heal most of it, or sleep at an inn, your Vit may go up then as well. --------------------------------------------------------------------------------------------------------------------------- Mag --------------------------------------------------------------------------------------------------------------------------- Stands for: Magic Function: Magic strength/defense. The higher this stat is, the more powerful your magic spells will be, and the less damage you'll take from magical attacks. How to Raise: Recover a large percentage of your MP and this may go up. Like Vit, this doesn't have to be done in battle. --------------------------------------------------------------------------------------------------------------------------- Spd --------------------------------------------------------------------------------------------------------------------------- Stands for: Speed Function: How fast you take your turn. The order everyone takes their turn in battle is determined by speed rating. This stat also affects each character's accuracy; characters with high Spd will miss less often. How to Raise: Each time you successfully escape from combat, your Spd may go up. The best way to take advantage of this is, once you're a couple hours into the game, to go back to a low-level enemy-filled area and escape as much as you can. _____ __________ 2.5 \__________________________________________________________________________________________________________/ ffen_2.5 =========================================================================================================================== Status Conditions =========================================================================================================================== While in battle, you can be affected by several different status conditions. Some are beneficial, while others are detrimental. Unless you're trying to keep item usage down, you'll always want to get rid of the bad status effects as soon as possible. Most good status effects remain in effect the entire battle, though they will vanish if the character is KO'd, and will have to be recasted once the character has been revived. The sole exception are Regen and MP Regen, which pick up where they left off once the character is alive again. Regen activated by the Kirin Dainsev vanishes after five rounds. Most bad status effects will wear off automatically when the battle ends. The exceptions are Petrify and KO, which remain after a battle is finished. The order of precedence for bad status effects that conflict with each other is KO, Petrify, Stop, Sleep, Distract, Berserk, and Confuse. So if a character is both Stopped and Asleep, Stop shows the most obvious visible proof of existence while Sleep works in the background. If a character is both Berserked and Confused, they will attack enemies instead of your party, since Berserk has the precedence. Good Status Effects --------------------------------------------------------------------------------------------------------------------------- Auto-Life: If the character is KO'd, Raise will automatically and successfully be casted on them at the beginning of the next round. Auto-Life will fail if the rest of the party is killed before it can bring the person back to life. Once the character has been brought back to life, Auto-Life deactivates and must be re-casted to be used again. Activated by Fuban's Aura skill and the Angel Ring relic. Fire Shell: Halves damage taken by Fire-based attacks or spells. If used in conjunction with the Fire Robe outfit, a character becomes entirely invulnerable to Fire attacks. Activated by Fire Shell spell. Haste: Doubles the character's Spd stat, making them take their turn in battle ahead of most everybody else. Activated by Haste and Hastega spells. Ice Shell: Halves damage taken by Ice-based attacks or spells. If used in conjunction with the Ice Robe outfit, a character becomes entirely invulnerable to Ice attacks. Activated by Ice Shell spell. MP Regen: Refills roughly 20% of the character's max MP each round. Activated by Wizard Ring relic. Protect: Halves damage taken by physical attacks. Activated by Protect and Protega spells. Regen: Refills roughly 10% of the character's max HP each round. Activated by Kirin Dainsev and the Regen Ring relic. Thunder Shell: Halves damage taken by Thunder-based attacks or spells. If used in conjunction with the Thunder Robe outfit, a character becomes entirely invulnerable to Thunder attacks. Activated by Thunder Shell spell. Water Shell: Halves damage taken by Water-based attacks or spells. If used in conjunction with the Water Robe outfit, a character becomes entirely invulnerable to Water attacks. Activated by Water Shell spell. --------------------------------------------------------------------------------------------------------------------------- Bad Status Effects --------------------------------------------------------------------------------------------------------------------------- Berserk: The character will physically attack a random enemy automatically, every turn, without your input. Healed by Greens-type items, Remedy item, and Esuna spell. A character has a 25% chance of being knocked out of Berserk by being physically attacked. After three turns have elapsed, there's a 20% chance Berserk may vanish on its own. Confuse: The character attacks people in their own party. There is no item or spell to heal this, but the character will snap out of it if they're physically attacked by an enemy. After three turns have elapsed without being attacked, there's a 20% chance Confuse may vanish on its own. Darkness: The character is blinded, and their physical attack accuracy drops dramatically. Healed by Eye Drop item, Remedy item, and Esuna spell. After three turns have elapsed, there's a 20% chance Darkness may vanish on its own. Distract: The character gets turned around and can perform no actions. No item/spell heals this, but the condition automatically wears off at the start of their next turn. KO: The character has lost all their HP and is, for all intents and purposes, dead. If all members of your party are KO'd, it's Game Over. Healed by Phoenix Tail-type items and Raise/Araise spells. Mag Break: The character's Mag is halved. No item/spell heals this. Petrify: The character has been turned into stone and can perform no actions. Similar to KO, if all party members are Petrified, it's a Game Over. Healed by Soft item, Stona spell, Remedy item, and Esuna spell. Poison: The character loses 10% of their maximum HP value each round. Poison will never outright kill a character; if left active, it will drain them down to 1 HP and stop there, at least until they've gained some HP back for it to drain again. Healed by Antidote item, Panacea spell, Remedy item, and Esuna spell. After three turns have elapsed, there's a 10% chance Poison may vanish on its own. Silence: The character can no longer cast magic spells. All skills that use the Mag stat for power are affected by this, including White and Black magic spells, Dainsevs, Deren's Magic Shock, Lisbeth's Terrain skills, and Ellana's Blue Magic. Silence does not affect the rest of Deren's Sword skills, Motor's Machinery skills, Ibis' Thievery skills, or Fuban's Kakutou skills. Healed by Echo Screen item, Remedy item, and Esuna spell. After three turns have elapsed, there's a 20% chance Silence may vanish on its own. Sleep: The character falls asleep and can perform no actions. No item/spell heals this, but the character will wake up if physically attacked by an enemy. After three turns have elapsed without being attacked, there's a 25% chance Sleep may vanish on its own. Slow: The character's Spd stat is halved, making them take their turn after most everybody else on the battlefield. Healed by Remedy item and Esuna spell. After three turns have elapsed, there's a 20% chance Slow may vanish on its own. Stop: The character is entirely halted and can perform no actions. Healed by Remedy item and Esuna spell. After three turns have elapsed, there's a 20% chance Stop may vanish on its own. Str Break: The character's Str is halved. No item/spell heals this. Vit Break: The character's Vit is halved. No item/spell heals this. --------------------------------------------------------------------------------------------------------------------------- _____ __________ 2.6 \__________________________________________________________________________________________________________/ ffen_2.6 =========================================================================================================================== Elements/Enemy Classes =========================================================================================================================== In this game, there are six elements. The following chart lists what they are and what they're weak to. Attacking an enemy aligned to a specific element with that same element will result in little to no damage. Attacking them with the element they're weak to will result in more damage than normal. Enemies that show N/A during a Scan under their element are what's called "baseless", meaning they're not strong against or weak to any particular element. If N/A is listed next to Strong, then no elemental attack will do less damage than normal to them. If N/A is listed next to Weak, then no elemental attack will do more damage than normal. Element Weak To ------- ------- Fire Ice Ice Fire Thunder Water Water Thunder Light Shadow Shadow Light Enemy classes are specific families that an enemy may belong to. Weapons with a "Stk" ability given will deal more damage to enemies in the listed class than normal during physical attacks. Unlike elements though, if you attack an enemy of a class that doesn't match your weapon, you'll still do normal damage to them. Not all enemies are classed; ones that aren't simply list N/A for their class during a Scan. Non-classed enemies commonly include robots and bosses. Class Description ----- ----------- Beast Animals of various sorts, including furred mammals Crawler Bugs, insects, and other grounded creatures Demon Demonic-based creatures Dragon Dragons and large lizards Flyer Most enemies in flight, not including dragons Shell Creatures with exoskeletons, shells, or toughened skin Zombie Various undead enemies _____ __________ 2.7 \__________________________________________________________________________________________________________/ ffen_2.7 =========================================================================================================================== Magic System =========================================================================================================================== The majority of the Final Fantasy spells you're used to appear in the game. The system used to learn them, however, is very unique, although it shares some similarities with Final Fantasy VIII's Draw system. In Endless Nova, most living beings have magical energy. Items called Cryna Orbs are crystals devoid of all magical energy, which makes them useful storage containers when you attempt to pull magical waves from enemies. When in battle, if you use a Cryna Orb, one of three things will happen: 1: If a monster or monster group doesn't have any magic spells to extract, the Cryna Orb will vanish. 2: When magic spells are available to extract, the Cryna Orb will occasionally simply fail to extract. The chance of this happening varies with each enemy group. When this happens, the orb will shatter. Try again on the next turn. 3: If the Cryna Orb extracts the spell successfully, the orb will glow, and you will be told what spell it extracted. You can then use this Wisdom Orb outside of battle on a specific character to have that person permanently learn that spell. Note that all three of those events result in using up a Cryna Orb, whether you gain a Wisdom Orb out of the attempt or not. Also note that you cannot use more than one Cryna Orb per round, whether it's successful or not. If more than one person uses a Cryna Orb in the same round, then actual usage of the other Orbs will default to the next several rounds, in the order of turns of the people who used them. The Orbs will be used automatically at the very start of the round, without that character's input, though said character can still take their turn as normal during that same round. If you're not overly worried about wasting Cryna Orbs, then you can take advantage of that trick; have everyone use a Cryna Orb in one round and then let them concentrate on fighting while, over the next several rounds, magic extraction is automatically attempted without you actively worrying about it. Another useful trick along the opposite line, that of lowering Cryna Orb usage instead of increasing it, is standing at a PuPu in an area where there are enemies you want to extract a specific spell from. Save your game before you start, then get into a battle. If you can't extract the spell you want the first time, hit F12 to instantly jump back to the title screen, and then reload the save. Repeat until you've drawn the spell. This takes extra time, but guarantees that you only use a single Cryna Orb instead of many of them. Already filled Wisdom Orbs are also attainable via the Barter system, explained in section 7.0. In addition, there is a sage named Horace who lives at the Astral Tower in North Coyas. If you give him a Cryna Orb and 200 gil, he will attempt to draw a magic spell for you out of thin air. The chance of this working is even less than using Cryna Orbs in battle, however; most enemies give you a 35% chance of succeeding pulling Wisdom Orbs at the least, while Horace only offers an 10% chance. _____ __________ 2.8 \__________________________________________________________________________________________________________/ ffen_2.8 =========================================================================================================================== Dainsevs =========================================================================================================================== Dainsevs are Endless Nova's versions of summons. Dainsevs are equippable items, like weapons and armor. You can only have one Dainsev equipped to each character at any given time. The Dainsev will add one specific summon to your Skills, but will also lower one or two of your stats in one return, so you'll need to stay sharp about which Dainsev you attach to which character. Some Dainsevs can be received in ways other than just going up to them and talking to them, such as paying or bartering, or performing a specific task. On the other hand, a few Dainsevs that you can walk up to will require fighting them and defeating them in battle to gain. There are eighteen Dainsevs in all. See section 5.4 for a list of Dainsevs, what they do, what stats they drop, and where to find them. _____ __________ 2.9 \__________________________________________________________________________________________________________/ ffen_2.9 =========================================================================================================================== Desperation =========================================================================================================================== When a character's HP reaches 5% of its max or less, they will randomly shift into Desperation mode during a battle, similar in style to Final Fantasy VI. The shift is described as random because the chance of it happening is actually extremely low; a Desperation move only has a 1% chance of appearing in any given turn. In fact, it's possible to go through the entire game and never see Desperation mode in action. When in Desperation mode, a character temporarily gains one new skill that doesn't cost any MP to use. Each character's Desperation skill is listed with their character-specific skills in section 3.0. The Desperation skill will usually vanish from the available spell list one round after it appears, whether it was actually used or not, so take advantage of it while it's available. 5% of the time, the skill will stay accessible the entire battle. _____ __________ 2.10 \__________________________________________________________________________________________________________/ ffen_2.10 =========================================================================================================================== Love Points =========================================================================================================================== Love Points are a system the game uses to keep track of your friendship level with multiple people. At several points during the game, you'll be given two or three things to say in response to a character's statement, and one choice will usually increase that character's Love Points balance while the others will decrease it. Three different sets of points are tracked over the course of the game, and the total tallies of the sets allows you to see a hidden conversation between the lead character and one other person of a possible four near the game's end. For the first three characters, their cutscene is triggered simply by their set of Love Points being higher than the other two characters' sets. To see the fourth cutscene, two characters (the two girls) must have Love Point scores of two or lower, while the third character (the guy) must have a score at zero or lower. Sections 4.3, 4.6, 4.7, 4.10, and 4.26 of the walkthrough list the six questions that change Love Point tallies, and how many points they increase or decrease each person by. The final cutscene is touched on in section 4.32. _____ __________ 3.0 \__________________________________________________________________________________________________________/ ffen_3.0 =========================================================================================================================== C H A R A C T E R S =========================================================================================================================== The following section contains a detailed list of the characters that will join your party during the game, and their abilities. Please note that the paragraphs below are all general suggestions. Because the system the game uses for leveling up stats is somewhat open-ended, you certainly don't have to follow the suggestions word-for-word. If you want to have Motor focus as a mage and use Ellana for attacking, go right ahead. The starting HP, MP, Str, Vit, Mag, and Spd are only set for Deren and Motor. Everyone else's starting stats varies depending on the level of Deren's stats at their time of joining. _____ __________ 3.1 \__________________________________________________________________________________________________________/ ffen_3.1 =========================================================================================================================== Deren =========================================================================================================================== _____________________________________________ | Starting Stats | |---------------------------------------------| | HP - 52 MP - 8 | | Str - 4 Vit - 3 | | Mag - 2 Spd - 4 | | Weapon - Broadsword (+5 Str) | | Wrist - Bronze Bangle (+5 Spd) | | Armor - Cotton Shirt (+5 Vit) | | Relic - N/A | | Skills - N/A | | | | Age - 22 | | Joins at - Stars Bliss | | Uses weapon type - Sword | | Special - Sword Skill | |_____________________________________________| _________________________________________________________________________________________________________________________ | Character Skills | |-------------------------------------------------------------------------------------------------------------------------| | Name MP Learn From Function | | ---- -- ---------- -------- | | Rough Dive 4 Wing Edge Attacks at same strength, regardless of enemy Vit. | | Diamond Sword | | Crystal Sword | | Magic Shock 4 Wizard Sword Attacks with damage based on Deren's Mag instead of Str. | | Power Break 8 Sonic Steel Attacks and halves the Str of one enemy. | | Rune Master | | Hunter's Blade | | Particle Blade | | Grim Blade | | Magic Break 8 Ice Brand Attacks and halves the Mag of one enemy. | | Coral Sword | | Rune Master | | Grim Blade | | Armor Break 8 Enhanced Sword Attacks and halves the Vit of one enemy. | | Dragon Fate | | Masamune | | Grim Blade | | Zombie Slash 10 Excalibur Deals large damage to Zombie-class enemies. Requires Excalibur equipped. | | | | Plasma Disk 0 Desperation White hot energy attack. Deals large damage to one enemy and performs all three Break | | skills in the process. | |_________________________________________________________________________________________________________________________| Deren Star is an enigmatic, young spacer who travels from colony to planet doing odd (and sometimes dangerous) jobs for various people. There's more to this bounty hunter than meets the eye though, like most RPG heroes, and you'll eventually uncover bits and pieces of his interesting past as you go. Deren's style of battling most closely matches the Warrior class from standard FF titles. He serves as the party's go-to guy when it comes to consistent physical attacks. His speed rating also tends to stay pretty high, though choice of armor can allow you to sacrifice his speed for extra strength. Deren's specialized fighting tactic is called Sword Skill. His skills all serve as special attacks that cost MP, but many of the attacks have added benefits as well, most along the lines of doing something detrimental to the opponent's stats, such as lowering their strength or breaking their magic. To learn new skills, simply purchase or find one of the weapons that teach it; once the weapon is in your inventory, you'll learn the skill automatically. Skills learned are permanent; they stay in your skill list whether that weapon is equipped or not, once it's been learned. The exception is Zombie Slash, which stays learned, but can't be performed unless the Excalibur sword is equipped. _____ __________ 3.2 \__________________________________________________________________________________________________________/ ffen_3.2 =========================================================================================================================== Motor =========================================================================================================================== _____________________________________________ | Starting Stats | |---------------------------------------------| | HP - 40 MP - 12 | | Str - 3 Vit - 4 | | Mag - 3 Spd - 3 | | Weapon - Handgun (+5 Str, Flyer Stk) | | Wrist - Bronze Bangle (+5 Spd) | | Armor - Cotton Shirt (+5 Vit) | | Relic - N/A | | Skills - Scan | | | | Age - ?? | | Joins at - Stars Bliss | | Uses weapon type - Handgun | | Special - Machinery | |_____________________________________________| _________________________________________________________________________________________________________________________ | Character Skills | |-------------------------------------------------------------------------------------------------------------------------| | Name Learn From Function | | ---- ---------- -------- | | Gatling Gun Kidora (Darum) Attacks all targets with a Gatling Gun. | | Sun Flash Kidora (Darum) Distracts all targets with bright light. | | Blade Blaster Sir Nido's Museum Shoot sharp blade to damage one target; occasionally causes Death. | | Rocket Punch Kidora (Kortira) Powerful glove blast to one target ignores enemy defense. | | Stone Sealer Kidora (Kortira) Seals one target in stone. | | Micro Missiles Kidora (Kortira) Blasts all targets with multiple missiles. | | | | Graviton Cannon Desperation Huge cannon deals lethal damage. Does damage to all enemy classes. | |_________________________________________________________________________________________________________________________| Motor is an android who doesn't recall any of her past beyond a certain point; specifically when Deren met her in the Ally Luna junkyard not too long before the game begins. Over the course of the game, she'll learn of her past, of her creator, and begin to experience actual emotions. Motor's style of battling most closely matches the Hunter class from standard FF titles. Her relative strength stays very near Deren's in a normal playthrough, so she's a great person to use for physical attacking. She is also, however, useful for dealing minor damage to multiple enemies with her Machinery skills. Either way, it's smart to use her as a physical attacker in battles. The Machinery fighting tactic is one that allows Motor to use skills based on unique weapons that are in your inventory. Not too far into the game, you'll meet a woman that makes a habit out of building specialized weapons for Motor. These weapons aren't equippable or sellable; they're key items that stay in your inventory permanently. Each item held allows Motor to use a new skill. All of the skills are MP-free, and generally do things such as attacking or causing temporary status effects to an opponent, sometimes to all of them. _____ __________ 3.3 \__________________________________________________________________________________________________________/ ffen_3.3 =========================================================================================================================== Lisbeth =========================================================================================================================== _____________________________________________ | Starting Stats | |---------------------------------------------| | Weapon - Bronze Bell (+5 Mag) | | Wrist - Bronze Bangle (+5 Spd) | | Armor - Cotton Shirt (+5 Vit) | | Relic - Precious Locket (+5 Mag) | | Skills - Terrain, Cure | | | | Age - 11 | | Joins at - Stars Bliss | | Uses weapon type - Bell | | Special - Terrain | |_____________________________________________| _________________________________________________________________________________________________________________________ | Character Skills | |-------------------------------------------------------------------------------------------------------------------------| | Name Appears In Function | | ---- ---------- -------- | | Hell Ivy Grass/Forest Baseless attack; may cause Stop. | | Sand Storm Desert Baseless attack; may cause Slow. | | Snow Fury Snowy Ice attack; may cause Confuse. | | Lava Burst Volcano Fire attack; may cause Death. | | Cave In Rocky/Cave Baseless attack; may cause Petrify. | | Gusty Wind Plains/Valleys Baseless attack; may cause Sleep. | | Aqua Bubbles River/Ocean Water attack; may cause Poison. | | Bizarro Energy Outer Space Shadow attack; may cause Berserk. | | Static Wave Technological Thunder attack; may cause Silence. | | Pearl Rays Celestial Light attack; may cause Distract. | | | | Angel Wings Desperation Cures all bad status effects, including KO, and maxes HP to full for the entire party. | |_________________________________________________________________________________________________________________________| Lisbeth is a mysterious girl with animal-like ears and a tail who was on some type of mission with her friends before FC Soldiers ruined the party. Now she travels with your group, although her crash-landing in Stars Bliss gave her amnesia. A major portion of your journey through the game is spent both keeping her out of the FC Troop's hands, as well as trying to help her get her memory back. Lisbeth's style of battling most closely matches the Geomancer class from standard FF titles. She starts with around three times the MP max than Deren or Motor do at start, and her physical attack power never gets very high, so clearly she's designed for magic-usage. Give her as many Wisdom Orbs as possible and let her fly. The Terrain fighting tactic is a single character specific skill that attacks all enemies and causes status effects, though which effect it causes, as well as what element the attack is attuned to, changes. The list above explains what type of areas allow you to use different Terrain attacks, but in reality, the specific enemy group you're fighting determines what Terrain attack she has, not the area you're in. For example, Ice Flan are aligned to the Water element, so even though you encounter them in the ice-filled White Temple, Aqua Bubbles will be the skill she can use against them. Terrain attacks never use any MP. _____ __________ 3.4 \__________________________________________________________________________________________________________/ ffen_3.4 =========================================================================================================================== Ibis =========================================================================================================================== _____________________________________________ | Starting Stats | |---------------------------------------------| | Weapon - Dagger (+10 Str, Crawler Stk) | | Wrist - Bronze Bangle (+5 Spd) | | Armor - Cotton Shirt (+5 Vit) | | Relic - N/A | | Skills - Steal, Panacea, Scan | | | | Age - 17 | | Joins at - Mian Forest | | Uses weapon type - Dagger | | Special - Thievery | |_____________________________________________| _________________________________________________________________________________________________________________________ | Character Skills | |-------------------------------------------------------------------------------------------------------------------------| | Name Learn From Function | | ---- ---------- ---- | | Steal N/A Swipes an item from a group of enemies. 70% chance of succeedding. | | Detect N/A Checks to see what item an enemy group holds. | | | | Final Slots Desperation Randomly gives you one of the following items, from one up to the given number of said item: | | five X-Potions, five Mega Potions, four Turbo Ethers, four Remedies, three Elixirs, two Mega | | Phoenixes, or one Last Elixir. | |_________________________________________________________________________________________________________________________| Ibis is a Su Karu Hunter, considering himself a great treasure hunter, though everyone else just looks at him as a common thief. He's currently searching the solar system for his partner and mentor, who vanished several weeks before the game started. Ibis' style of battling most closely matches the Thief class from standard FF titles. He starts with a strength level near Deren and Motor, if not higher, so you'll mainly want to use him for normal attacking. His Mag level isn't bad though, so feel free to give him a few spells as well, for backup purposes. The Thievery fighting tactic is a single character specific skill that allows you to get rare items. Simply use the Steal skill in battle and Ibis will attempt to take an item from the enemy. Steal never uses any MP. Note that, like Cryna Orbs, you can only use the skill once successfully per battle, whether you're fighting one enemy or multiple. There's only ever one item you can steal in any given battle. The item you steal is usually the same item you occasionally win at battle's end, but since winning items is randomized regardless of theft, you may still win an item, even if you've stolen it in that battle already. His second skill, Detect, appears after his max HP reaches 150 or higher. _____ __________ 3.5 \__________________________________________________________________________________________________________/ ffen_3.5 =========================================================================================================================== Ellana =========================================================================================================================== _____________________________________________ | Starting Stats | |---------------------------------------------| | Weapon - Oak Pole (+10 Str, Demon Stk) | | Wrist - Bronze Bangle (+5 Spd) | | Armor - Silk Robe (+5 Vit, +10 Mag) | | Relic - N/A | | Skills - Fire, Blizzard, Water, Thunder | | | | Age - 20 | | Joins at - Corret | | Uses weapon type - Bokken | | Special - Blue Magic | |_____________________________________________| _________________________________________________________________________________________________________________________ | Character Skills | |-------------------------------------------------------------------------------------------------------------------------| | Name MP Learn From Function | | ---- -- ---------- -------- | | Goblin Punch 0 Goblin, Black Goblin Low baseless attack. | | Mind Blast 6 Tengu, Tengu Mage Low baseless attack; may cause Distract. | | ? ? ? ? ? 8 Zombie Unknown type of low attack. | | Mogri Dash 10 Wild Chocobo Baseless attack; damage based on number of escaped battles. | | Jade Coin 12 Hybrid 50/50 chance of full HP recovery or instant KO. | | 100 Needles 16 Cactuar, Kactuar Deals around 100 points of damage to one enemy. | | Limit Glove 18 Methusalla Cures entire party's bad status effects, but drops everyone's HP to 1. | | Break 20 Lamia Low baseless attack; may cause Petrify. | | Aqua Lung 22 Chimera, Chimera Elder Moderate water attack to all enemies. | | Moon Flute 24 Coral, Zone Keeper Causes Berserk for all enemies. | | White Wind 30 White Dragon Heals entire party by amount of Ellana's current HP. | | Guard Off 32 Iron Giant Halves one target's Vit. | | Exploder 34 Security Gun A Large baseless attack. | | Magic Hammer 46 Behemoth, King Behemoth Makes one target lose MP. | | Sour Lung 58 Malboro Gives Berserk, Confuse, Darkness, Poison, Silence, and Sleep to all enemies. | | Shadow Flare 60 Watcher Beta Large shadow attack. | | | | Twilight 0 Desperation Sacred bokken technique. Deals moderate damage to one enemy. | |_________________________________________________________________________________________________________________________| Ellana Tugama is a woman that grew up in Ress on Coyas, but has been training in Yoih for the past eight years. She's visited Necelia often enough that the King and Queen there are almost family to her. Unfortunately, her real family seems to have vanished due to mysterious circumstances involving the Obeskan religion and a faction from space, so she joins your party to search for the truth. Ellana's style of battling most closely matches the Blue Mage class from standard FF titles. She is useful as a magic caster, especially considering her ample Blue Magic abilities. However, her Str level always stays relatively high, so unlike Lisbeth, you can also depend on her for physical attacks. Her Spd level is lower than everybody else's when she joins though, so initially she'll often be the last person to perform an action in battle. The Blue Magic fighting tactic allows Ellana to learn from a list of spells that aren't available to other magic casters. When Ellana is in your party and an enemy uses a Blue Magic skill against any member of that party, Ellana learns the spell, and can cast it herself from then on. Ellana must be alive to learn the spell; she must also be under your full control, so if she's Berserked, Confused, Petrified, Stopped, Asleep, or Distracted, she won't learn anything. See section 5.3 for extended information on the spells listed above. _____ __________ 3.6 \__________________________________________________________________________________________________________/ ffen_3.6 =========================================================================================================================== Fuban =========================================================================================================================== _____________________________________________ | Starting Stats | |---------------------------------------------| | Weapon - Feral Claws (+35 Str, Critical Up) | | Wrist - Mythril Bangle (+15 Spd) | | Armor - Linen Cuirass (+20 Vit, -5 Spd) | | Relic - N/A | | Skills - Chakra, Haste | | | | Age - Late 20's | | Joins at - Necelia | | Uses weapon type - Claw | | Special - Kakutou | |_____________________________________________| _________________________________________________________________________________________________________________________ | Character Skills | |-------------------------------------------------------------------------------------------------------------------------| | Name MP Learn From Function | | ---- -- ---------- -------- | | Chakra 4 N/A Recovers 10% of max HP and MP. | | Blaster 8 Ancient Scroll IV Releases a beam of pure light energy at one target for physical damage. | | Counter 20 Ancient Scroll VI Hits all enemies with the amount of damage taken by all party members that round. | | Aura 50 Ancient Scroll I Casts Auto-Life on self. | | | | Feral Rave 0 Desperation Devestating fighting combo. Deals large damage to one enemy. | |_________________________________________________________________________________________________________________________| Fuban, a mysterious man known for hopping into danger zones, clearing enemies out and saving civilians, and then vanishing, joins your party in Necelia, seemingly only because he loves battles and figures he'll have a good time following your enemy-attracting party around. His personality and off-putting demeanor leave a little to be desired. Fuban's style of battling most closely matches the Monk class from standard FF titles. Fuban, from his introduction on, remains a top level combatant, easily dealing twice the damage that anyone else does with physical attacks. He has a useful amount of MP to cover some spells and his skills, but you'll probably tend to use him more often for straight attacking. He also starts with much more HP than anyone else, so he's a very good person to depend on in cases where everyone's dying and you need someone to stay intact to bring them back. The Kakutou fighting tactic provides multiple skills that do damage or cause status effects to enemies and friends. These skills are learned by picking up Ancient Scroll items as you travel, and taking them to Fuban's master south of Yoih so the man can teach him the skills contained therein. _____ __________ 3.7 \__________________________________________________________________________________________________________/ ffen_3.7 =========================================================================================================================== KioSen =========================================================================================================================== _____________________________________________ | Starting Stats | |---------------------------------------------| | Weapon - Beaker (+10 Str, +15 Mag) | | Wrist - Carbon Bangle (+25 Spd) | | Armor - Wizard Robe (+5 Vit, +20 Mag) | | Relic - N/A | | Skills - Fira, Blizzara | | | | Age - 30 | | Joins at - Finel Capital | | Uses weapon type - Beaker | | Special - Use Item | |_____________________________________________| _________________________________________________________________________________________________________________________ | Character Skills | |-------------------------------------------------------------------------------------------------------------------------| | Item Learn From Function | | ---- ---------- -------- | | White Powder N/A Casts Cure on all party members. | | Healing Water N/A Casts Cura on all party members. | | Calm of Storm N/A Casts Curaga on all party members. | | Purity Chalice N/A Casts Esuna on all party members. | | Fire Curtain N/A Casts Fire Shell on all party members. | | Ice Curtain N/A Casts Ice Shell on all party members. | | Thunder Curtain N/A Casts Thunder Shell on all party members. | | Water Curtain N/A Casts Water Shell on all party members. | | Hero Drink N/A Casts Might on all party members. | | Bomb Soul N/A Casts Fire against all enemies. | | Inferno Fang N/A Casts Fira against all enemies. | | Fire Gem N/A Casts Firaga against all enemies. | | Ice Shard N/A Casts Blizzard against all enemies. | | Arctic Wind N/A Casts Blizzara against all enemies. | | Ice Gem N/A Casts Blizzaga against all enemies. | | Coiled Wire N/A Casts Thunder against all enemies. | | Nimbus Core N/A Casts Thundara against all enemies. | | Thunder Gem N/A Casts Thundaga against all enemies. | | Fish Scale N/A Casts Water against all enemies. | | Dragon Tail N/A Casts Watara against all enemies. | | Water Gem N/A Casts Wataga against all enemies. | | Leco Weed N/A Casts Confuse on all enemies. | | Deadly Waste N/A Casts Poison on all enemies. | | Sands of Time N/A Casts Stop on all enemies. | | Mute Mask N/A Casts Silence on all enemies. | | Dream Dust N/A Casts Sleep on all enemies. | | Star Dust N/A Casts Comet against all enemies. | | Chef's Knife N/A Casts Death against all enemies. | | | | Box of Toys Desperation Drop a load of trinkets on one enemy for moderate damage. May cause Confuse and Berserk. | |_________________________________________________________________________________________________________________________| KioSen is actually a man by the name of Mason Lucade, a scientist who accidentally turned himself into a KioSen doll after a mishap in the laboratory. Having not found any of the chemical he needs to turn back to normal, he decides to travel with your party instead, hoping that he can locate a magical way of turning himself back into a human. KioSen's style of battling most closely matches the Chemist class from standard FF titles. As a toy doll, he's is very weak as far as Str goes, so you won't often be using him for attacking. Instead, it's better to concentrate on using skills or magic casting with him, as he starts with a hefty amount of MP. The Use Item fighting tactic allows KioSen to use Trade Items you may have in your inventory during battle. When KioSen uses a Trade Item, the energy inside it is sent forth as a Multi version of the normal spell that item provides a Wisdom Orb for via the barter system. This makes KioSen's skills an invaluable addition when you need to affect your entire party or all enemies at once. To use his skills, simply go into your normal item menu with him during battle, and you'll see that the Trade Items are available to select and use. Only Trade Items #01 to #28 can be used by KioSen; the last four are unusable. #29 and #31 are blocked out because they're unnecessary; #29's default spell already has a castable multi version, while #31 doesn't offer any spells at all. #30 and #32 are assumably blocked because their spells are so powerful that multi versions would make the game too easy. _____ __________ 4.0 \__________________________________________________________________________________________________________/ ffen_4.0 =========================================================================================================================== W A L K T H R O U G H =========================================================================================================================== In the following walkthrough, indented paragraphs starting with a series of dashes and equal signs (-=-=-=-) are plot specific. A full description of every plot-specific cutscene has been included in the walkthrough. If you don't want to spoil yourself to the plot, therefore, skip those paragraphs. You've been warned. In enemy listings, the number after the parenthesis denotes how many enemies you'll generally run into per battle. For example, "Flan (2/3)" means that you'll normally encounter two or three Flan if you run into any. "Furan Toad (1)" means you'll just see one Furan Toad when he shows up. An "x#" means you'll fight exactly that many of those enemies over the course of that section, such as "FC Soldier x5". The extract listings give, in order, the spells you can extract from each enemy shown in the enemy listings section, followed by what you can extract from the bosses of that section. An "N/A" is shown when that specific enemy doesn't have anything to extract. If the section doesn't appear at all, no enemies in that section have spells to extract. _____ __________ 4.1 \__________________________________________________________________________________________________________/ ffen_4.1 =========================================================================================================================== Underground Storage Facility =========================================================================================================================== Join: Deren, Motor Enemy: FC Soldier x5, FC Captain x3 Boss: Bio Yoma Item: Antidote x2, Potion x2, Weapon Prototype --------------------------------------------------------------------------------------------------------------------------- -=-=-=- As the game begins, we see a girl, two men, and a woman traveling through space in special pods... and two unnamed soldiers attempting to kidnap them with a Snare Ray. Unfortunately for the soldiers, their ray catches quite a bit of debris in the process, damaging the ship, and knocking the girl's pod off course. Her golden pod heads off on a ballistic course for space colony called Stars Bliss. Meanwhile, the two soldiers report their failure to their President, and, not needing the three people they managed to capture, he sets their ship's self destruct on from afar. Harsh. -=-=-=- Meanwhile, a flashback shows our hero, Deren, talking to a friend of his named Skeet. For the record, this conversation is taking place on another space colony named Arleah. Skeet built a prototype for a type of weapon that runs off of Wisdom Orbs instead of normal energy sources, which would theoretically cut down on power usage. Unfortunately for Skeet, his prototype was stolen by two thugs from Stars Bliss, so now he's asking Deren to find the prototype and retrieve it. For doing this job, you'll only receive 200 gil from Skeet, but Deren does it anyways since Skeet is an old friend, and because the man behind the theft is an old annoyance of Deren's. The game starts you already inside the sewer system of Stars Bliss, where this Sho fellow has a storage facility that the prototype is most likely being stored at. You start with 8 Potions, 1 Phoenix Tail, and 2 Eye Drops in your inventory. Try not to use any of the items (especially the Potions) unless you absolutely have to. Most status effects vanish after a battle ends, and after you finish this section and get back to the sewers, your HP and MP will be refilled anyways. Since the enemies in the sewers are more abundant and a little tougher than the ones in the storage facility, having more Potions available then is a prudent idea. From where you start, the door to the left leads to the sewers (which you can't enter yet), while the door on the right leads to Sho's storage facility, so head for the right-hand door. Inside, you'll encounter an new hindrance: Finel Capital soldiers. From what Deren remembers of Sho, the man isn't one to use grunts for security, normally relying on cameras and alarms, so actual soldiers keeping guard is an unwanted surprise. They're not too difficult though; at 12 HP each, you should be able to take out any one of them in no more than two rounds. After taking out the first one, Motor disables the security in the complex, allowing you to enter most doors. The single door at the top of this room leads to a second room with two FC Soldiers, and a treasure chest with two Potions. The top door in this second room is actually an elevator that leads to the second out of three floors in this complex. Upon reaching Floor 2, you'll be blocked from continuing further thanks to a door that remains locked, despite Motor's earlier efforts. But the room does contain one very important thing: a PuPu. PuPus are friendly space aliens that act as this game's Save Points, and they will also allow access to various other options over the course of the game. Right now, the only other thing a PuPu will do for you is give you a quick description of the city/area you're in. Save your game and take the elevator to Floor 3. In the first room of Floor 3, you'll encounter an FC Captain. Just like Soldiers, it should only take two rounds to take him out, though watch out for his grenades. You'll also find a vending machine (which you can't buy anything from) and a treasure chest with two Antidotes in the room. Head south. This room is a dead end, with two more FC Soldiers, and five computers. One of the computers, however, is off, and can be pushed from either direction (face its side and hit the Action button) to reveal a grate. You'll automatically drop down the hole, and you'll end up in the room that's past the earlier blocked door. In this room is another FC Captain. Unfortunately, after you defeat him, he stays alive long enough to set the facility's two minute self destruct, and then has the gall to summon the Bio Yoma boss on top of that. _________________ | BOSS - Bio Yoma \_______________________________________________________________________________________________________ |-------------------------------------------------------------------------------------------------------------------------| | HP: 44 | | MP: 50 | | Class: Demon | | Strong: Water | | Weak: Thunder | | Status: N/A | | Skills: Bio | | Extract: N/A | | Carries: N/A | | Steal: N/A | | Blue Magic: N/A | | | | Strategy: Bio Yoma isn't too difficult here. He has 44 HP, though he runs away after you deal 22 or more damage. But | | regardless, don't waste time. Don't even waste time choosing battle options; use Berserker mode, and | | ignore it if he poisons you. You need to finish him off with at least 45 seconds left on the clock to | | have enough time to make it out of the area. | |_________________________________________________________________________________________________________________________| Once he runs off, rush down to the treasure chest in the bottom left corner and grab the Weapon Prototype inside, then rush back for the grate (you can't push the shelf blocking the door out of the way) and hit the Action button to hop up a level. Back in the room above, you'll have one more FC Captain to take out. Defeat him, then exit that room through the door, and you'll automatically exit the facility, running to the other end of the sewer hallway and avoiding the resulting explosion. -=-=-=- Elsewhere in the colony, Sho, two of his cronies, and two FC Soldiers in his office all feel the quake of the explosion. Sho begins ranting at the Soldiers, and initially assumes that the Su Karu Hunters from Kortira are responsible, until a third soldier tells him that the two intruders took out all the guards systematically and stole the prototype. When the soldier mentions not recalling an android being a member of the Hunters, Sho realizes who exactly performed the operation. He then tasks the Soldiers to hunt your party down, get the prototype back, and toss you in the dungeon. Welcome to Stars Bliss. _____ __________ 4.2 \__________________________________________________________________________________________________________/ ffen_4.2 =========================================================================================================================== Stars Bliss Sewers =========================================================================================================================== Enemy: Clipper (1/2), Flan (2/3) Boss: Bio Yoma Extract: Scan, Panacea, Bio Item: Antidote x2, Cryna Orb x4, Ether, Flash Bomb x2, Phoenix Tail x2, Potion x7 --------------------------------------------------------------------------------------------------------------------------- -=-=-=- Back in the original hallway, Deren and Motor take stock and realize that making themselves scarce before the FC Soldiers storm the sewers looking for them is a good idea. The resulting conversation before they go reveals the question about why FC Soldiers were even working with Sho to begin with; the Finel Quartet supposedly wouldn't sink to that level. They decide to worry about that later though. Head through the door directly north. Here you'll see the same PuPu that was inside the storage facility; luckily, he got out safely. Save your game and head left into the sewer proper. Down the hallway, at a four-way crossway, you'll meet a man in a turban who will show up often during the game. He doesn't seem to have a name in-game, but in this FAQ he'll be referred to as Turban Man. Talk to him and he will answer various questions you may have about aspects of the game. In his first appearance here, he'll explain the Wisdom system (explained in section 2.7 of this guide), how stats are raised (2.4), and element/class variations (2.6). Once all your questions are answered, head down; west leads to the next section of the sewer, but there's some treasure chests we want to get to the south first. The iron bar door to the north is locked at the moment. Your enemies in this section will be Clippers and Flan. Neither are very difficult, though since you generally fight multiple enemies, damage may rack up after a while. Use Potions when necessary. Flan really don't do much more than dropping poo for damage, but Clipper's Venom Claw can cause Poison, so stay on your toes. Once in the new room to the south, head left, then down again, then left again for a treasure chest with three Potions. Head right, down, right, and go down at the branch past a bridge of mucky water for a treasure chest with four Cryna Orbs. It's your choice if you want to go ahead and begin using these now, but it may be safer to wait since you generally can't spare the time right now to attempt extracting spells while enemies are wailing on you. Head back up to the branch and go right and up, then left. You'll probably have noticed by now that you just completed a big circle. So take that hallway back up to hit the original crossway. That iron bar door is still locked, so go ahead and go to your left. As you go, don't forget to take the quick path up over more mucky water for a treasure chest with two Antidotes. At your first branch, head up for a chest with two Flash Bombs, then go left. Head down, then left at the branch. At the next branch, the bridge heading up leads to a chest with four Potions. Grab that and then take the branch down. The next branch has a chest with two Phoenix Tails to the right, and a chest with an Ether south. Get both chests and then from the branch, head left, up, right, then down at this earlier branch. Keep going down at the next branch; heading right would take you back to the entrance to this section. Follow the path to its end to enter section 3 of the sewers. Section 3 is nothing but one long horizontal path that culminates in a PuPu and a bridge leading north. Make sure your HP is relatively high and go ahead and save your game here; trying to walk up that bridge results in a surprise attack by friendly Mr. Bio Yoma. _________________ | BOSS - Bio Yoma \_______________________________________________________________________________________________________ |-------------------------------------------------------------------------------------------------------------------------| | HP: 40 | | MP: 66 | | Class: Demon | | Strong: Water | | Weak: Thunder | | Status: N/A | | Skills: Bio, Venom Claw, Water | | Extract: Bio | | Carries: 200 Gil, Hi-Potion | | Steal: N/A | | Blue Magic: N/A | | | | Strategy: The only difference between how Bio Yoma is now than before is that he has 4 HP less and 16 MP more. | | Otherwise, use roughly the same tactics. You obviously have more time here since there's no countdown | | clock over your head, so feel free to use Antidotes to keep his Poison attacks at bay. Now might also be a | | good time to use some of those four Cryna Orbs you picked up earlier if you want to go ahead and learn the | | Bio spell. | |_________________________________________________________________________________________________________________________| Once you've taken Bio Yoma out for good, take the ladder to the north out of the sewers and into the Residential section of Stars Bliss. _____ __________ 4.3 \__________________________________________________________________________________________________________/ ffen_4.3 =========================================================================================================================== Stars Bliss West =========================================================================================================================== Item: 100 Gil, Ether, Phoenix Tail --------------------------------------------------------------------------------------------------------------------------- Upon exiting the grate, Deren and Motor will have a quick conversation. This is where the Love Points system will begin to come into play; whenever you're given multiple choice answers to say during dialogue, making the better choice will increase your points towards the character involved. Whoever has the most points near the end of the game will appear in a special cutscene, with four possible cutscenes to choose from. Here, you'll need to express to Motor your gladness of her being around to add five points to her set. Alternately, joke around about smart chicks being hot during this dangerous situation to earn her ire and lose two points. Your next objective is to head to the Space Station to the north before Sho has enough time to get himself together and get you, but before you head up there, you may want to take the opportunity to check out the area. There's various NPC's roundabout, many of whom show despair over their current living/monetary situations, over Finel Capital not doing anything to help them, over the casino on the eastern side of the colony using too many resources, and over whether they can gather enough money to get the heck out of here. Turban Man's hanging out here as well, and will answer new questions for you now, about the casino in the east, the atmosphere generator that keeps the air in check, and asteroid colonies in general. There's multiple sections in the western side of Stars Bliss. The one you're currently in is the Residential section, with a Shopping Area to the north and a branching tunnel with metal gates between the two. The tunnel has a Relic shop that won't open till much later in the game. A path in the southeast corner of the Residential section leads to the Stars Bliss junkyard, though you can't go there just yet. A path in the northeast section of the Shopping Area leads to the Space Station. One house in the middle of the Residential section has a treasure chest with a Phoenix Tail. There's also a house built into the cliffside in the northwest with a chest in it; this one has an Ether. This specific chest is half-hidden; when standing as close to the bottom wall of any given area as possible, you'll notice that you can barely see your character. That's an entire tile of space the wall will hide, and quite often you'll find chests tucked away in there where you'll completely miss them if you're not thorough in scouting for them. There's another chest with 100 Gil in the branching tunnel leading to the Shopping Area. The arcade machine in the Weapon shop does not, and will never, work. Sorry. It would be a good idea to use your hard earned Gil to pick up some new weapons and armor, and to restock on items. Deren can get the Iron Sword now, and both Deren and Motor could use an Iron Armlet and Leather Shirt. Keep in mind, however, that you'll receive an Iron Sword in the very next section, so if you want to pay for it now or save that 300 Gil for something else is up to you. For safety reasons, it's usually good to cart around at least 10 Potions at any given time, though 20 or more would be better. If you need more Gil to purchase everything you want, feel free to head back into the sewers via the grate in the southwest of the Residential section. Just keep walking in circles near the PuPu close to the ladder, so that you have easy access back to the town and its inn if need-be. At this point, you should've leveled your stats up enough from Bio Yoma and the sewer critters earlier that Clippers and Flan don't do much more than 1 to 3 HP damage with any given attack. And Deren with the Iron Sword can generally take out one Clipper or Flan per attack, so you can easily hang out down there a while to build up plenty of money. While you're down there, using a Cryna Orb to pick up the Panacea spell from a Flan will come in handy, so you don't have to keep using up your Antidotes. Clippers just give up the Scan spell, so they're not worth the trouble. Once you're ready to go, head east from the Shopping Area to get to the Space Station. Inside, talk to the lady at the front counter... to find that the FC Soldiers are a step ahead of you and have already shut down available spaceflight out of this colony until further notice. Oops. With the sewers sure to be searched soon and the town about to be crawling with guards at any second, your only option is to hide in the junkyard. Head east from the Residential section; if you can't find the path leading out, look for the woman NPC who complains about the smell and head right from there. _____ __________ 4.4 \__________________________________________________________________________________________________________/ ffen_4.4 =========================================================================================================================== Stars Bliss Junkyard =========================================================================================================================== Enemy: Bite Bug (2/3), Furan Toad (1/2) Extract: Bio, Fire Item: Iron Sword --------------------------------------------------------------------------------------------------------------------------- In the junkyard, you'll encounter Bite Bugs and Furan Toads. Bite Bugs poison with almost every attack they do, but except for the fact that they'll evade attacks more often if you didn't buy that Iron Sword earlier, they're really not any more difficult than Clippers. If both Deren and Motor hit a Bite Bug, at this point, it should die in the one turn. Furan Toads cast Blind often, which can be mildly annoying, but they've only got 15 HP; two rounds oughta take care of them. They also have Fire, but only cast it when their health is 25% or lower. Bite Bugs give up Bio when hit with a Cryna Orb, which you should already have at this point, while Furan Toads give up Fire. Go ahead and extract the Fire spell now; it'll come in handy even this early. You have the option of using the Wisdom Orb now or waiting; a new party member will join you soon who's better at magic casting in general than either Deren or Motor are now. However, at the point where you're actually able to give a Wisdom Orb to the character, the next time you'll be able to get into battles is another area where you can pick up the Fire spell. So don't worry about the new character not being able to get access to the spell if you teach it to Deren or Motor now. In addition, though there's no minor enemies to be fought between this section and said area where you pick up Fire again next, there is a boss. Having Fire handy during that fight may help, but the battle is easily doable without it. It's up to you. In the junkyard, head all the way to the right while staying near the bottom to find a chest with 300 Gil. Go back left and head up at the crooked-looking branch. As you hit the top of the area, you'll see two treasure chests. The one on the left you can't get just yet. The one to your right has an Iron Sword. There's another branch to your right, one path leading down and one leading to the right, but attempting to go either way brings on a cutscene. The bottom branch just leads to the eastern section of Stars Bliss, while the right-hand branch leads to a treasure chest. Unfortunately, you're done with this section as of this cutscene, and can't get that chest at the moment, whether you like it or not. -=-=-=- Deren and Motor, safely tucked away in the upper-right corner of the junkyard near that oh-so tempting treasure chest, discuss the appearance of the FC Troops again, wondering why the Finel Quartet would send their soldiers to help a man they'd normally throw in prison, and why there's so much interest in this weapon prototype. Before they talk any further though, that golden pod from the game's intro crashes through the environmental seal of the junkyard, knocking Motor unconscious, and causing the air to rush out into space too fast for Deren to get to safety. As he tries to check and see if Motor is okay, the pod shatters, revealing an unconscious young girl with furry ears and a tail. Deren collapses after that, and an FC Soldier rushes up, quickly understanding what the commotion was caused by. Deren, Motor, and the mysterious girl are all taken into custody. -=-=-=- A flashback at this point shows a blond man named Kiro calling for two other people named Xugen and Acaden, who are having trouble keeping up with him. Xugen is Kiro's brother, and has longer blond hair, while Acaden is the brunet man with shorter hair. Kiro is apparently wanting to become a great hero, slaying monsters, despite being of royal lineage. He's convinced he can follow his dreams until the time comes when he has no choice but to lay them aside. Running off to train more, his brother and friend are forced to keep up, at their feet's disapproval. _____ __________ 4.5 \__________________________________________________________________________________________________________/ ffen_4.5 =========================================================================================================================== Stars Bliss Sewers Redux =========================================================================================================================== Enemy: Clipper (1/2), Flan (2/3) Extract: Scan, Panacea Item: Echo Screen x2, Elixir, Leather Shirt --------------------------------------------------------------------------------------------------------------------------- -=-=-=- Deren wakes up to find himself behind bars, in a jail cell with a PuPu. This is actually back in the sewers, in the section past the original locked iron bars in the first run. Save your game, and attempt to talk to the guard through the door. The guard informs you that Motor is in the cell a few feet up, and where the girl was taken isn't your concern. The two get into an insult slinging match, but before it can go on very long, Motor tricks the lock of her cell door, strolls out, and pimpslaps the guard into a wall. She explains to Deren that the reason she was knocked out was because that pod was emitting some type of magical force that shorted her sensors; being away from that energy for a short period of time was all she needed to reboot. After talking it over, they decide to go rescue the girl, feeling that a ten year old wouldn't be safe in the hands of Sho, or the FC Soldiers as they seem to be acting now. Now you're free to explore the northern section of the sewers. Your objective is a pothole that will lead you to the eastern side of Stars Bliss. In addition, you're now dressed in the outfit of the guard Motor knocked out, so none of the guards walking around the jail cells will bother you. In fact, feel free to talk to them, though most won't have anything to say. You will, however, still get into normal random battles. At this point though, if you did rack up cash to purchase the new items and armor earlier, you should have also raised your stats enough to be able to slice through Clippers and Flan like a hot knife through butter. In addition, escaping the sewers the first time triggered the tendency of the enemies down here to start fleeing from you on a regular basis. Head left from your starting cell to reach the main section of this area. Continue left to the branch, head down, then left, then up, and take a left at the branch. At the next branch, which is only a few steps away, head down, then left, then down out of the area. This leads you to the iron bar doors in the original sewer crossway, though they're still locked, and a treasure chest with an Elixir. Head back up. Back in the previous screen, go up, then right, then up past the branch. Head up at the nearby branch at the top. Follow the path to a ladder which leads back to the junkyard, to the treasure chest in the top-left corner we couldn't get before. Grab the Leather Shirt from it and drop back down the grate into the sewers again. Follow the path back to the previous branch and head right. Go down, then right. Continue right at the branch, and then head up. In this new branch, go left, then up to a treasure chest with two Echo Screens. Head right, then down, then right at the branch into the next section. Follow this path to its end, where a ladder will take you out of the sewers. _____ __________ 4.6 \__________________________________________________________________________________________________________/ ffen_4.6 =========================================================================================================================== Stars Bliss East =========================================================================================================================== Join: ???? Boss: Adjo, Gudo Extract: Silence Item: Phoenix Tail --------------------------------------------------------------------------------------------------------------------------- Welcome to the eastern side of Stars Bliss. In this area is the Six Star Casino, a hotel, a TV station, and two guards blocking the entrances to the junkyard and the Space Station. The casino is our final destination, so chat with everyone else first if you plan to; you won't be coming back to Stars Bliss for some time. Another man in a turban (but not Turban Man) is selling some Potions; if you're low, stock up, cause there's a boss coming up. In fact, that's a very good reason why you need to drop into the Hotel and use the PuPu to save. Feel free to sleep too if it's necessary; despite being next door to a posh casino, the hotel here costs the usual 50 Gil. Once you're ready to say goodbye to Stars Bliss, enter the casino. You can't enter the door on the left; you'll have to come back quite a bit later if you want to play the casino games. Try and enter the door on the right, and watch the two guards prove themselves blatant examples of stupidity. Once they're gone, you'll automatically ride the elevator up to Sho's office. You'll need to re-equip your items here (Deren only; Motor's stays equipped). In this room there's a treasure chest with a Phoenix Tail, as well as another PuPu if you want a closer save point to the boss. A warning though: you can't leave this room once you've entered, so you're stuck until you beat the boss if you save here. Once you're ready, enter the upper door. Deren tries to lie to Sho to get the girl and weapon back, but his tactic doesn't work, and he and Motor are forced to reveal their identities. The girl picks this time to wake up, and though Deren tells her to stay behind him so he can protect her, she's essentially a member of your party now. Just in time for the boss fight, and helpful because she comes with the Cure spell in her starting lineup. She also comes with the Precious Locket relic equipped, which has a 5% chance of bringing her back with full HP if she's ever KO'd. ____________________ | BOSS - Adjo & Gudo \____________________________________________________________________________________________________ |-------------------------------------------------------------------------------------------------------------------------| | HP: 36/40 | | MP: 70/50 | | Class: Beast | | Strong: Fire | | Weak: N/A